No new Star Fox game has been heard of since. The game was instead followed by Star Fox Zero in 2016, which became the worst selling game in the series. "I'm sure they were talking with about what makes sense for the studio to work on based on personnel, Nintendo's portfolio at the time, and what the studio wants to work on at the time factors into it a bit.but ultimately a lot of those decisions came from. "Retro's leadership and Kensuke Tanabe would ultimately decide what's the best direction to go for the studio," said Kozlowsky. So why wasn't Star Fox Armada developer? Kozlowsky pitched the game in 2013 to Retro Studios management, but it was never seen by Nintendo. The intention was for Star Fox Armada to be "Nintendo's very own Star Wars". The online features were the major selling points of the game, with Kozlowsky describing it as an "evergreen" title complete with DLC. "And I thought that would be a fun Miiverse integration, because Miiverse at the time was really cool and there was a lot of opportunity there." I'm putting up a bounty if anyone sees Star Llama, I'll play them 500 credits in-game to take them out'. "I was thinking of the Miiverse, and you could say like 'oh man, Star Llama came in and took me out. And you could go on multiplayer missions and stuff like that," said Kozlowsky. "You and your friends have your own team like Star Lion, you know, and you're a lion character. What's more, the game would've featured an intriguing mechanic seemingly similar to the Souls games' invasions, whereby other players online could interfere with missions just like Star Wolf do in previous games. And players could design their own animal characters. This could even be done online with multiple friends controlling multiple ships.Ī battle mode would have also been included, offering more traditional dogfights. The story would be playable in co-op, with one player controlling the action on-screen with a Wii remote and nunchuk and the other taking the role of gunner using the Wii U GamePad, as well as handling ship repairs. Optional side quests would have enhanced the mercenary aspects of Fox and his team.Īs for Wii U GamePad integration, the action would occur on the TV with the GamePad showing ship and mission data like a ship's control panel. Unlike the short linear experiences of the early game, Armada would have featured an explorable Great Fox from which missions are accepted, akin to Mass Effect's Normandy ship, with resources earned through missions either used to upgrade vehicles or sent back to Corneria. Unlike the likes of Star Fox Adventure or Star Fox Assault that had the player character on foot, Star Fox Armada would have retained the space combat gameplay of the early, successful, games in the series.įor the game's story, players would have been tasked with rebuilding Corneria and the Lylat system in the wake of Andross's defeat in Star Fox 64, by gathering resources and allies from nearby systems.Īs a result, the game would've focused on building your own squadron - both within the story, and with friends. And I was like, 'yeah we can reboot another Nintendo franchise'," said Kozlowsky. "It made sense - you know, Retro, at the time, rebooted and Donkey Kong Country. Watch on YouTube Eurogamer Newscast: Is The Last of Us the best video game adaptation ever?
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